A mysterious track is a Vanalker term for a track located beyond track value 21 (FINISH). In most cases, they are just using used track models and might use undefined skies. Sometimes, a track might use a sky that does exist and can be switched to. Most of these mysterious tracks might not even load when trying to race on them; a model viewer (via the Debug Menu) is required to explore the track. Most mysterious tracks have blank names, but not all of them.
These tracks are not included in the Debug Menu which causes it to crash while the player attempts to take it up (when the GameShark code with any of the covered values is used). 29 is the only tested track that does not cause this, however.
List of mysterious tracks Edit
This is a list of all known mysterious tracks:
22, 23, 24 and 98 have been confirmed to work on all Project64 versions (at least up to 2.1), while all others only work on Project64 Version 1.6. Vanalker cannot confirm if they work on a physical Nintendo 64, if you want to do this yourself, use the GameShark code 80025D37 00??, and then use any of the track values below.
|Name (if any)||Track value||Can race on?||Notes|
|2C||No||Not present in European version|
|E||32||Yes||Not present in European version|
|41||Yes||Not present in European version|
|42||Yes||A CHECKER BOARD track|
|43||Yes||Different track data in European version|